Companies · Gaming
Menlo Park · CA, USA · Gaming · founded 2011 · http://taptolearn.com
Diligence memoA one-page analyst read on Tap to Learn — recommendation, valuation, rhythm, risks.→Tap to Learn: limited disclosed financing to assess.
Synthesized from the figures below est. — every claim rests on a number shown on this page.
Tap to Learn is one of 344 Gaming companies tracked from Menlo Park, CA, USA, on record since 2011. By capital raised it ranks mid-pack (ahead of 47% of sector peers), and mid-pack by modeled valuation est..
Ranking is computed against this company's own sector cohort — reported capital is fact; valuation tiers are modeled.
AI analyst read est. — model-extracted from this company's public description, not a verified fact. 30%
operates a technology-led product inferred from public copy
Grounded in: “You are a venture analyst”
Games For Education
When we began our first experiments with using Mobile devices a few years ago we were very excited by the possibility of learning in nontraditional manner. The beauty of effectiveness of the iPhone first and the iPad platforms gave shape to our vision of building beautiful apps, designed to build learning for your iPhone, iPod touch and iPad Devices. Each of our apps are extremely easy to use, focus on just one area of learning using interactivity and add an element to fun while learning.
As reported in public records reported — not modeled.
Solid bars are reported offering amounts reported; hatched bars are the modeled post-money valuation est. — both on one shared scale so you can read raise-vs-worth at each round directly. Use the toggles to overlay data labels and the niche-peer / market average value lines.
No round amounts on record to chart.
No staged rounds to sequence.
Round size and date are reported; the stage label is inferred from round size. Valuation is modeled from stage benchmarks. Directional, not a quoted figure.
Not enough modeled valuation points to chart a trajectory.
Benchmarked against 344 companies in Gaming. Each bar is a median (the middle company, not an average — outliers don't skew it). Two yardsticks: real money raised (reported on Form D) and modeled value (our estimate est.). These are whole-sector medians across all stages, except the per-stage row.
Raised more than 47% of sector peers (real $). Modeled value above 47% of peers (estimate).
Stage is inferred from round size est., not reported on the filing — a round's dollar size maps to a bucket: Pre-Seed <$1.0M · Seed $1.0M–$4.0M · Series A $4.0M–$15M · Series B $15M–$40M · Series C $40M–$100M · Series D+ $100M–$400M · Growth/Late >$400M.
| Stage | Amount · real | Announced | Post-money · est | Value · est | Conf. |
|---|---|---|---|---|---|
| No rounds recorded. | |||||
Predictive signals are modeled est. from this company's own cadence and step-up, plus sector benchmarks — directional, not advice. Peer set and a CSV export live in your analyst workspace.
Tap to Learn is an official record sourced from the U.S. Securities and Exchange Commission (SEC). U.S. data is aggregated from SEC Form D filings.
Nearest neighbours across the whole database — matched on sector, stage and capital scale, and on shared operators (officers or directors named at both companies in public filings). A discovery shortlist, not a valuation cohort — verify before acting, the same way modeled figures are directional.
| Company | Sector | Stage | Raised · real | Value · est | Why similar |
|---|---|---|---|---|---|
| 13th Bridge Games Studio, Inc. | Gaming | Pre-Seed | $100K | $1.1M | same sector |
| 5x5 Gaming, Inc. | Gaming | Seed | $1.8M | $21.1M | same sector |
| 9gag | Gaming | — | — | — | same sector |
| African Game Lodge | Gaming | — | — | — | same sector |
| A-Game Beverages, Inc. | Gaming | Series B | $19.3M | $247.7M | same sector |
| Airport Game Lodge | Gaming | — | — | — | same sector |
| Allstar Gaming, Inc. | Gaming | Series A | $21.2M | $90.8M | same sector |
| Almar Exclusive Game Ranch | Gaming | — | — | — | same sector |
Matched by meaning, not labels — a local language model reads each company's name, sector and description and ranks the closest in that learned space. This catches look-alikes that cross sector boundaries; the structured list above explains its matches, this one trusts the text. Directional, like every modeled signal here.
| Company | Sector | Stage | Value · est | Match |
|---|---|---|---|---|
| Hyperpad Create, Share, Play Mobile Games on the iPad. | Gaming | — | — | 74% |
| Ready Education Ready Education is building the mobile OS for higher education. We… | Edtech | — | — | 74% |
| Launchpad Toys Creativity at Play. Tablet toys. Acquired by Google, 2015. | Gaming | — | — | 74% |
| x1 AI App Builder for iOS Apps | AI / ML | — | — | 73% |
| Create & Learn Inc. | Other Technology | Seed | $56.2M | 72% |
| K20 Educators Inc. | Other Technology | Pre-Seed | $2.4M | 71% |
| Buildable App Corp. | Software / Tech | Pre-Seed | $1.6M | 71% |
| EdInvent Inc. | Other Technology | Series B | $175.9M | 71% |
See where Tap to Learn sits in the wider market — its sector, location and stage cohorts, each with their own leaderboards and capital-flow timelines.
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