Companies · Gaming
San Francisco · CA, USA; El Cerrito, CA, USA · Gaming · founded 2019 · https://ramenvr.com/
Diligence memoA one-page analyst read on Ramen VR — recommendation, valuation, rhythm, risks.→Ramen VR: limited disclosed financing to assess.
Synthesized from the figures below est. — every claim rests on a number shown on this page.
Ramen VR is one of 344 Gaming companies tracked from San Francisco, CA, USA; El Cerrito, CA, USA, on record since 2019. By capital raised it ranks mid-pack (ahead of 47% of sector peers), and mid-pack by modeled valuation est..
Ranking is computed against this company's own sector cohort — reported capital is fact; valuation tiers are modeled.
AI analyst read est. — model-extracted from this company's public description, not a verified fact. 30%
operates a technology-led product inferred from public copy
Grounded in: “You are a venture analyst”
Ramen VR is transforming game development with advanced XR + AI tools.
XR + AI are the most fundamental computing shifts of the past century. We're using XR and AI to build products that empower creators of online games and virtual worlds. Meaningful games can change lives, and every game starts with its developers. We believe that game devs can change the world. We're a team of devs working on solving the hardest problems in game development. We previously built the #1 VR game Zenith: The Last City on Steam and Quest. We've raised $40m+ to date and have been working in stealth on our next game as well as tools that will shape the future of game development.
As reported in public records reported — not modeled.
Solid bars are reported offering amounts reported; hatched bars are the modeled post-money valuation est. — both on one shared scale so you can read raise-vs-worth at each round directly. Use the toggles to overlay data labels and the niche-peer / market average value lines.
No round amounts on record to chart.
No staged rounds to sequence.
Round size and date are reported; the stage label is inferred from round size. Valuation is modeled from stage benchmarks. Directional, not a quoted figure.
Not enough modeled valuation points to chart a trajectory.
Benchmarked against 344 companies in Gaming. Each bar is a median (the middle company, not an average — outliers don't skew it). Two yardsticks: real money raised (reported on Form D) and modeled value (our estimate est.). These are whole-sector medians across all stages, except the per-stage row.
Raised more than 47% of sector peers (real $). Modeled value above 47% of peers (estimate).
Stage is inferred from round size est., not reported on the filing — a round's dollar size maps to a bucket: Pre-Seed <$1.0M · Seed $1.0M–$4.0M · Series A $4.0M–$15M · Series B $15M–$40M · Series C $40M–$100M · Series D+ $100M–$400M · Growth/Late >$400M.
| Stage | Amount · real | Announced | Post-money · est | Value · est | Conf. |
|---|---|---|---|---|---|
| No rounds recorded. | |||||
Predictive signals are modeled est. from this company's own cadence and step-up, plus sector benchmarks — directional, not advice. Peer set and a CSV export live in your analyst workspace.
Ramen VR is an official record sourced from the U.S. Securities and Exchange Commission (SEC). U.S. data is aggregated from SEC Form D filings.
Nearest neighbours across the whole database — matched on sector, stage and capital scale, and on shared operators (officers or directors named at both companies in public filings). A discovery shortlist, not a valuation cohort — verify before acting, the same way modeled figures are directional.
| Company | Sector | Stage | Raised · real | Value · est | Why similar |
|---|---|---|---|---|---|
| 13th Bridge Games Studio, Inc. | Gaming | Pre-Seed | $100K | $1.1M | same sector |
| 5x5 Gaming, Inc. | Gaming | Seed | $1.8M | $21.1M | same sector |
| 9gag | Gaming | — | — | — | same sector |
| African Game Lodge | Gaming | — | — | — | same sector |
| A-Game Beverages, Inc. | Gaming | Series B | $19.3M | $247.7M | same sector |
| Airport Game Lodge | Gaming | — | — | — | same sector |
| Allstar Gaming, Inc. | Gaming | Series A | $21.2M | $90.8M | same sector |
| Almar Exclusive Game Ranch | Gaming | — | — | — | same sector |
Matched by meaning, not labels — a local language model reads each company's name, sector and description and ranks the closest in that learned space. This catches look-alikes that cross sector boundaries; the structured list above explains its matches, this one trusts the text. Directional, like every modeled signal here.
| Company | Sector | Stage | Value · est | Match |
|---|---|---|---|---|
| SevnAI AI Gaming | Gaming | — | — | 74% |
| Vango AI Development platform that makes it 10x easier to improve visual models | Gaming | — | — | 74% |
| Spellbrush Making Anime Real | Gaming | — | — | 72% |
| Iliad AI-accelerated procedural material and texture tools. | Gaming | — | — | 71% |
| Lucid Holdings, LLC interactive video models | Crypto / Web3 | Series C | $2.3B | 71% |
| Human Computer Game Corp | Gaming | Series A | $28.3M | 71% |
| Virtual World Computing, LLC | Other | Seed | $10.6M | 71% |
| PlayAbly We build games to help brands engage, convert, and retain customers | Gaming | — | — | 71% |
See where Ramen VR sits in the wider market — its sector, location and stage cohorts, each with their own leaderboards and capital-flow timelines.
If you work at Ramen VR, claim this profile or suggest a correction. We aggregate from public filings, so help us keep your description, website and links accurate.
Is this your company? Update your profile or add contact details — and choose exactly who can reach you. Reviewed before anything is published.